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UE1:UnrealMeshMenu (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealShortMenu >> UnrealPlayerMenu >> UnrealMeshMenu |
Contents
- Package:
- UnrealShare
- Direct subclass:
- UnrealMultiplayerMeshMenu
- This class in other games:
- RTNP, UT
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UnrealMeshMenu
Properties[edit]
GamePassword[edit]
Type: string
NumPlayerClasses[edit]
Type: int
PlayerClass[edit]
Type: class<PlayerPawn>
PlayerClasses[edit]
Type: string
Array size: 32
PlayerClassNum[edit]
Type: int
SinglePlayerOnly[edit]
Type: bool
StartMap[edit]
Type: string
Default values[edit]
Property | Value |
---|---|
HelpMessage[4] | "Change your class using the left and right arrow keys." |
HelpMessage[5] | "Enter the admin password here, or game password if required." |
HelpMessage[6] | "Press enter to start game." |
MenuLength | 6 |
MenuList[4] | "Class:" |
MenuList[5] | "Password:" |
MenuList[6] | "Start Game" |
Selection | 6 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
ChangeMesh[edit]
function class<PlayerPawn> ChangeMesh ()
DrawMenu[edit]
function DrawMenu (Canvas Canvas)
Overrides: UnrealPlayerMenu.DrawMenu
LoadAllMeshes[edit]
function LoadAllMeshes ()
ProcessLeft[edit]
function bool ProcessLeft ()
Overrides: UnrealPlayerMenu.ProcessLeft
ProcessMenuInput[edit]
function ProcessMenuInput (coerce string InputString)
Overrides: UnrealPlayerMenu.ProcessMenuInput
ProcessMenuUpdate[edit]
function ProcessMenuUpdate (coerce string InputString)
Overrides: UnrealPlayerMenu.ProcessMenuUpdate
ProcessRight[edit]
function bool ProcessRight ()
Overrides: UnrealPlayerMenu.ProcessRight
ProcessSelection[edit]
function bool ProcessSelection ()
Overrides: UnrealPlayerMenu.ProcessSelection
SetUpDisplay[edit]
function SetUpDisplay ()
Overrides: UnrealPlayerMenu.SetUpDisplay