Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UnrealMeshMenu (U1)

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U1 Object >> Actor >> Menu >> UnrealMenu >> UnrealShortMenu >> UnrealPlayerMenu >> UnrealMeshMenu
Package: 
UnrealShare
Direct subclass:
UnrealMultiplayerMeshMenu
This class in other games:
RTNP, UT

UnrealMeshMenu

Properties

GamePassword

Type: string


NumPlayerClasses

Type: int


PlayerClass

Type: class<PlayerPawn>


PlayerClasses

Type: string

Array size: 32


PlayerClassNum

Type: int


SinglePlayerOnly

Type: bool


StartMap

Type: string


Default values

Property Value
HelpMessage[4] "Change your class using the left and right arrow keys."
HelpMessage[5] "Enter the admin password here, or game password if required."
HelpMessage[6] "Press enter to start game."
MenuLength 6
MenuList[4] "Class:"
MenuList[5] "Password:"
MenuList[6] "Start Game"
Selection 6

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

ChangeMesh

function class<PlayerPawnChangeMesh ()


DrawMenu

function DrawMenu (Canvas Canvas)

Overrides: UnrealPlayerMenu.DrawMenu


LoadAllMeshes

function LoadAllMeshes ()


ProcessLeft

function bool ProcessLeft ()

Overrides: UnrealPlayerMenu.ProcessLeft


ProcessMenuInput

function ProcessMenuInput (coerce string InputString)

Overrides: UnrealPlayerMenu.ProcessMenuInput


ProcessMenuUpdate

function ProcessMenuUpdate (coerce string InputString)

Overrides: UnrealPlayerMenu.ProcessMenuUpdate


ProcessRight

function bool ProcessRight ()

Overrides: UnrealPlayerMenu.ProcessRight


ProcessSelection

function bool ProcessSelection ()

Overrides: UnrealPlayerMenu.ProcessSelection


SetUpDisplay

function SetUpDisplay ()

Overrides: UnrealPlayerMenu.SetUpDisplay


UpdatePlayerClass

function UpdatePlayerClass (string NewClass, int Offset)