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UE1:UnrealServerMenu (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Menu >> UnrealMenu >> UnrealLongMenu >> UnrealServerMenu |
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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UnrealServerMenu
Properties
BotTitle
Type: string
Modifiers: localized
Default value: "BOTMATCH"
bStandalone
Type: bool
CurrentGame
Type: int
Difficulty
Type: byte
GameClass
Games
Type: string
Array size: 16
GameType
Type: string
Modifiers: config
Default value: "UnrealShare.DeathMatchGame"
Map
Type: string
Modifiers: config
MaxGames
Type: int
Default values
Property | Value |
---|---|
HelpMessage[1] | "Choose Game Type." |
HelpMessage[2] | "Choose Map." |
HelpMessage[3] | "Modify Game Options." |
HelpMessage[4] | "Start Game." |
HelpMessage[5] | "Start a dedicated server on this machine." |
MenuLength | 5 |
MenuList[1] | "Select Game" |
MenuList[2] | "Select Map" |
MenuList[3] | "Configure Game" |
MenuList[4] | "Start Game" |
MenuList[5] | "Launch Dedicated Server" |
MenuTitle | "MULTIPLAYER" |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
DrawMenu
function DrawMenu (Canvas Canvas)
Overrides: UnrealLongMenu.DrawMenu
ProcessLeft
function bool ProcessLeft ()
Overrides: Menu.ProcessLeft
ProcessRight
function bool ProcessRight ()
Overrides: Menu.ProcessRight
ProcessSelection
function bool ProcessSelection ()
Overrides: Menu.ProcessSelection
SaveConfigs
function SaveConfigs ()
Overrides: Menu.SaveConfigs
SetGameClass
function SetGameClass ()