My program doesn't have bugs. It just develops random features.

UE1:VBladeHopper (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Inventory >> Pickup >> Ammo >> TournamentAmmo >> BladeHopper >> VBladeHopper
Package: 
DE

VBladeHopper.

Properties[edit]

i[edit]

Type: int


num[edit]

Type: int


r[edit]

Type: Object.Rotator


rand[edit]

Type: float


Default values[edit]

Property Value
bProjTarget True
ParentAmmo Class'BotPack.BladeHopper'
RespawnTime 15.0

Events[edit]

TakeDamage[edit]

event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


States[edit]

Sleeping[edit]

Inherits from: Inventory.Sleeping

Ignores: TakeDamage, Touch

TakingDamage[edit]

Ignores: TakeDamage, Touch