I'm a doctor, not a mechanic
UE1:VEClip (UT)
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VEClip.
Properties[edit]
Direction[edit]
Type: Object.Vector
i[edit]
Type: int
num[edit]
Type: int
r[edit]
Type: Object.Rotator
rand[edit]
Type: float
v[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
bProjTarget | True |
RespawnTime | 15.0 |
Functions[edit]
Events[edit]
TakeDamage[edit]
event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Other instance functions[edit]
ProcessTraceHit[edit]
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector Direction, Pawn instigatedBy)
TraceFire[edit]
function TraceFire (Object.Vector Direction, Pawn instigatedBy)
TraceShot[edit]
function Actor TraceShot (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector EndTrace, Object.Vector StartTrace)
States[edit]
Sleeping[edit]
Inherits from: Inventory.Sleeping