Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:VEClip (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Ammo >> TournamentAmmo >> MiniAmmo >> EClip >> VEClip
Package: 
DE

VEClip.

Properties

Direction

Type: Object.Vector


i

Type: int


num

Type: int


r

Type: Object.Rotator


rand

Type: float


v

Type: Object.Vector


Default values

Property Value
bProjTarget True
RespawnTime 15.0

Functions

Events

TakeDamage

event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


Other instance functions

ProcessTraceHit

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector Direction, Pawn instigatedBy)


TraceFire

function TraceFire (Object.Vector Direction, Pawn instigatedBy)


TraceShot

function Actor TraceShot (out Object.Vector HitLocation, out Object.Vector HitNormal, Object.Vector EndTrace, Object.Vector StartTrace)


States

Sleeping

Inherits from: Inventory.Sleeping

Ignores: TakeDamage, Touch

TakingDamage

Ignores: TakeDamage, Touch