Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:VRocketPack (UT)
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Object >> Actor >> Inventory >> Pickup >> Ammo >> TournamentAmmo >> RocketPack >> VRocketPack |
- Package:
- DE
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VRocketPack.
Properties[edit]
i[edit]
Type: int
num[edit]
Type: int
r[edit]
Type: Object.Rotator
rand[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bProjTarget | True |
ParentAmmo | Class'BotPack.RocketPack' |
RespawnTime | 15.0 |
Events[edit]
TakeDamage[edit]
event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
States[edit]
Sleeping[edit]
Inherits from: Inventory.Sleeping