My program doesn't have bugs. It just develops random features.
UE1:VisibleTeleporter (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> Teleporter >> VisibleTeleporter |
- Package:
- BotPack
- This class in other games:
- U2, UE2Runtime
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Properties[edit]
T[edit]
Type: UTTeleEffect
Default values[edit]
Property | Value |
---|---|
bHidden | False |
bStatic | False |
bUnlit | True |
DrawType | DT_Mesh |
Mesh | LodMesh'Botpack.Tele2' |
Style | STY_Translucent |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Teleporter.PostBeginPlay