My program doesn't have bugs. It just develops random features.

UE1:VisibleTeleporter (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> NavigationPoint >> Teleporter >> VisibleTeleporter
Package: 
BotPack
This class in other games:
U2, UE2Runtime

null

Properties[edit]

T[edit]

Type: UTTeleEffect


Default values[edit]

Property Value
bHidden False
bStatic False
bUnlit True
DrawType DT_Mesh
Mesh LodMesh'Botpack.Tele2'
Style STY_Translucent

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Teleporter.PostBeginPlay