Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:VisibleTeleporter (UT)

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UT Object >> Actor >> NavigationPoint >> Teleporter >> VisibleTeleporter
Package: 
BotPack
This class in other games:
U2, UE2Runtime

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Properties

T

Type: UTTeleEffect


Default values

Property Value
bHidden False
bStatic False
bUnlit True
DrawType DT_Mesh
Mesh LodMesh'Botpack.Tele2'
Style STY_Translucent

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Teleporter.PostBeginPlay