My program doesn't have bugs. It just develops random features.
UE1:VoiceBoss defaults (UT)
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Default values[edit]
Property | Value |
---|---|
AckSound[0] | Sound'BossVoice.(All).Bgotit' |
AckSound[1] | Sound'BossVoice.(All).Broger' |
AckSound[2] | Sound'BossVoice.(All).Bonmyway' |
AckString[0] | "Got it" |
AckString[1] | "Roger" |
AckString[2] | "On my way" |
AckTime[0] | 0.78 |
AckTime[1] | 0.81 |
AckTime[2] | 0.98 |
FFireAbbrev[0] | "On your team!" |
FFireSound[0] | Sound'BossVoice.(All).Bonyourteam' |
FFireSound[1] | Sound'BossVoice.(All).Bsameteam' |
FFireString[0] | "I'm on your team!" |
FFireString[1] | "Same team!" |
NameSound[0] | Sound'BossVoice.(All).Bredleader' |
NameSound[1] | Sound'BossVoice.(All).Bblueleader' |
NameSound[2] | Sound'BossVoice.(All).Bgreenleader' |
NameSound[3] | Sound'BossVoice.(All).Bgoldleader' |
NameTime[0] | 0.96 |
NameTime[1] | 1.1 |
NameTime[2] | 1.02 |
NameTime[3] | 0.99 |
numAcks | 3 |
numFFires | 2 |
numTaunts | 20 |
OrderAbbrev[0] | "Defend" |
OrderAbbrev[2] | "Attack" |
OrderAbbrev[4] | "Freelance." |
OrderSound[0] | Sound'BossVoice.(All).Bdefendthebase' |
OrderSound[1] | Sound'BossVoice.(All).Bholdposit' |
OrderSound[10] | Sound'BossVoice.(All).Btaketheirflag' |
OrderSound[11] | Sound'BossVoice.(All).Bsandd' |
OrderSound[2] | Sound'BossVoice.(All).Bassaultbase' |
OrderSound[3] | Sound'BossVoice.(All).Bcoverme' |
OrderSound[4] | Sound'BossVoice.(All).Bengage' |
OrderString[0] | "Defend the base." |
OrderString[1] | "Hold this position." |
OrderString[10] | "Take their flag." |
OrderString[11] | "Search and destroy." |
OrderString[2] | "Assault the base." |
OrderString[3] | "Cover me." |
OrderString[4] | "Engage according to operational parameters." |
OtherAbbrev[1] | "Get our flag!" |
OtherAbbrev[11] | "Point is secure." |
OtherAbbrev[12] | "Enemy carrier here." |
OtherAbbrev[15] | "Got your back." |
OtherAbbrev[2] | "Got the flag." |
OtherAbbrev[3] | "Got your back." |
OtherAbbrev[6] | "Under attack!" |
OtherAbbrev[8] | "Got our flag." |
OtherAbbrev[9] | "In position." |
OtherSound[0] | Sound'BossVoice.(All).Bbaseunc' |
OtherSound[1] | Sound'BossVoice.(All).Bgetourflag' |
OtherSound[10] | Sound'BossVoice.(All).Bhanginthere' |
OtherSound[11] | Sound'BossVoice.(All).Bconpointsecure' |
OtherSound[12] | Sound'BossVoice.(All).Bflagcarrierher' |
OtherSound[13] | Sound'BossVoice.(All).Bbackup' |
OtherSound[14] | Sound'BossVoice.(All).Bincoming' |
OtherSound[15] | Sound'BossVoice.(All).Bgotyourback' |
OtherSound[16] | Sound'BossVoice.(All).Bobjectivedest' |
OtherSound[2] | Sound'BossVoice.(All).Bgottheflag' |
OtherSound[3] | Sound'BossVoice.(All).Bgotyourback' |
OtherSound[4] | Sound'BossVoice.(All).BImhit' |
OtherSound[5] | Sound'BossVoice.(All).Bmandown' |
OtherSound[6] | Sound'BossVoice.(All).Bunderattack' |
OtherSound[7] | Sound'BossVoice.(All).Byougotpoint' |
OtherSound[8] | Sound'BossVoice.(All).Bgotourflag' |
OtherSound[9] | Sound'BossVoice.(All).Binposition' |
OtherString[0] | "Base is uncovered!" |
OtherString[1] | "Get our flag back!" |
OtherString[10] | "Hang in there." |
OtherString[11] | "Control point is secure." |
OtherString[12] | "Enemy flag carrier is here." |
OtherString[13] | "I need some backup." |
OtherString[14] | "Incoming!" |
OtherString[15] | "I've got your back." |
OtherString[16] | "Objective destroyed." |
OtherString[2] | "I've got the flag." |
OtherString[3] | "I've got your back." |
OtherString[4] | "I'm hit!" |
OtherString[5] | "Man down!" |
OtherString[6] | "I'm under heavy attack!" |
OtherString[7] | "You got point." |
OtherString[8] | "I've got our flag." |
OtherString[9] | "I'm in position." |
TauntAbbrev[2] | "Target lifeform." |
TauntAbbrev[8] | "Alpha/Omega" |
TauntSound[0] | Sound'BossVoice.(All).Bbowdown' |
TauntSound[1] | Sound'BossVoice.(All).Bdiehuman' |
TauntSound[10] | Sound'BossVoice.(All).Bstepaside' |
TauntSound[11] | Sound'BossVoice.(All).Bsuperior' |
TauntSound[12] | Sound'BossVoice.(All).Bperfection' |
TauntSound[13] | Sound'BossVoice.(All).Bboom' |
TauntSound[14] | Sound'BossVoice.(All).Bmyhouse' |
TauntSound[15] | Sound'BossVoice.(All).Bnext' |
TauntSound[16] | Sound'BossVoice.(All).Bburnbaby' |
TauntSound[17] | Sound'BossVoice.(All).Bwantsome' |
TauntSound[18] | Sound'BossVoice.(All).Bhadtohurt' |
TauntSound[19] | Sound'BossVoice.(All).Bimonfire' |
TauntSound[2] | Sound'BossVoice.(All).Beliminated' |
TauntSound[3] | Sound'BossVoice.(All).Byoudie' |
TauntSound[4] | Sound'BossVoice.(All).Buseless' |
TauntSound[5] | Sound'BossVoice.(All).Bfearme' |
TauntSound[6] | Sound'BossVoice.(All).Binferior' |
TauntSound[7] | Sound'BossVoice.(All).Bobsolete' |
TauntSound[8] | Sound'BossVoice.(All).Bomega' |
TauntSound[9] | Sound'BossVoice.(All).Brunhuman' |
TauntString[0] | "Bow down!" |
TauntString[1] | "Die, human." |
TauntString[10] | "Step aside." |
TauntString[11] | "I am superior." |
TauntString[12] | "Witness my perfection." |
TauntString[13] | "Boom!" |
TauntString[14] | "My house." |
TauntString[15] | "Next." |
TauntString[16] | "Burn, baby" |
TauntString[17] | "Anyone else want some?" |
TauntString[18] | "That had to hurt." |
TauntString[19] | "I'm on fire" |
TauntString[2] | "Target lifeform eliminated." |
TauntString[3] | "You die too easily." |
TauntString[4] | "Useless." |
TauntString[5] | "Fear me." |
TauntString[6] | "You are inferior." |
TauntString[7] | "You are obsolete." |
TauntString[8] | "I am the alpha and the omega." |
TauntString[9] | "Run, human." |