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UE1:ChallengeVoicePack (UT)

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UT Object >> Actor >> Info >> VoicePack >> ChallengeVoicePack
Package: 
BotPack
Direct subclasses:
VoiceBoss, VoiceFemale, VoiceMale

ChallengeVoicePack.

Properties[edit]

Property group 'ChallengeVoicePack'[edit]

AckAbbrev[edit]

Type: string

Array size: 16

Modifiers: localized


AckSound[edit]

Type: Sound

Array size: 16

acknowledgement sounds

AckString[edit]

Type: string

Array size: 16

Modifiers: localized


AckTime[edit]

Type: float

Array size: 16

Modifiers: localized


FFireAbbrev[edit]

Type: string

Array size: 16

Modifiers: localized


FFireSound[edit]

Type: Sound

Array size: 16


FFireString[edit]

Type: string

Array size: 16

Modifiers: localized


MatureTaunt[edit]

Type: byte

Array size: 32


NameSound[edit]

Type: Sound

Array size: 4

leader names

NameTime[edit]

Type: float

Array size: 4

Modifiers: localized


numAcks[edit]

Type: int


numFFires[edit]

Type: int


numTaunts[edit]

Type: int


OrderAbbrev[edit]

Type: string

Array size: 16

Modifiers: localized


OrderSound[edit]

Type: Sound

Array size: 16


OrderString[edit]

Type: string

Array size: 16

Modifiers: localized


OtherAbbrev[edit]

Type: string

Array size: 32

Modifiers: localized


OtherSound[edit]

Type: Sound

Array size: 32


OtherString[edit]

Type: string

Array size: 32

Modifiers: localized


TauntAbbrev[edit]

Type: string

Array size: 32

Modifiers: localized


TauntSound[edit]

Type: Sound

Array size: 32


TauntString[edit]

Type: string

Array size: 32

Modifiers: localized


Internal variables[edit]

bDelayedResponse[edit]

Type: bool


CommaText[edit]

Type: string

Modifiers: localized


Default value: ", "

DelayedResponse[edit]

Type: string


DelayedSender[edit]

Type: PlayerReplicationInfo


LeaderSign[edit]

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Red Leader"

Default value, index 1: "Blue Leader"

Default value, index 2: "Green Leader"

Default value, index 3: "Gold Leader"

Phrase[edit]

Type: Sound

Array size: 8


PhraseNum[edit]

Type: int


PhraseTime[edit]

Type: float

Array size: 8


SendType[edit]

Type: name

Array size: 5


Default value, index 0: 'ACK'

Default value, index 1: 'FRIENDLYFIRE'

Default value, index 2: 'ORDER'

Default value, index 3: 'Taunt'

Default value, index 4: 'Other'

Functions[edit]

Static functions[edit]

GetAckString[edit]

static function string GetAckString (int i)


GetFFireString[edit]

static function string GetFFireString (int i)


GetOrderString[edit]

static function string GetOrderString (int i, string GameType)


GetOtherString[edit]

static function string GetOtherString (int i)


GetTauntString[edit]

static function string GetTauntString (int i)


Events[edit]

Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

BotInitialize[edit]

function BotInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)


ClientInitialize[edit]

function ClientInitialize (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex)

Overrides: VoicePack.ClientInitialize


GetCallSign[edit]

function string GetCallSign (PlayerReplicationInfo P)


PlayerSpeech[edit]

function PlayerSpeech (int Type, int Index, int Callsign)

Overrides: VoicePack.PlayerSpeech


SetAckMessage[edit]

function SetAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetClientAckMessage[edit]

function SetClientAckMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetClientFFireMessage[edit]

function SetClientFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetClientOrderMessage[edit]

function SetClientOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetClientOtherMessage[edit]

function SetClientOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetClientTauntMessage[edit]

function SetClientTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetFFireMessage[edit]

function SetFFireMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetOrderMessage[edit]

function SetOrderMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetOtherMessage[edit]

function SetOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)


SetTauntMessage[edit]

function SetTauntMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out float MessageTime)