Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:WallCrack (UT)

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UT Object >> Actor >> Decal >> Scorch >> WallCrack
Package: 
BotPack

null

Default values[edit]

Property Value
bImportant False
DrawScale 0.4
MultiDecalLevel 0
Texture Texture'Botpack.WallCrack1'

Events[edit]

BeginPlay[edit]

simulated event BeginPlay ()

Overrides: Actor.BeginPlay