My program doesn't have bugs. It just develops random features.
UE1:WarBoss (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> SkeletalPlayer >> WarBoss |
- Package:
- SkeletalChars
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WarBoss.
Default values[edit]
Property | Value |
---|---|
CarcassType | Class'BotPack.TBossCarcass' |
Deaths[0] | Sound'Botpack.Boss.BDeath1' |
Deaths[1] | Sound'Botpack.Boss.BDeath1' |
Deaths[2] | Sound'Botpack.Boss.BDeath3' |
Deaths[3] | Sound'Botpack.Boss.BDeath4' |
Deaths[4] | Sound'Botpack.Boss.BDeath3' |
Deaths[5] | Sound'Botpack.Boss.BDeath4' |
Die | Sound'Botpack.Boss.BDeath1' |
HitSound1 | Sound'Botpack.Boss.BInjur1' |
HitSound2 | Sound'Botpack.Boss.BInjur2' |
HitSound3 | Sound'Botpack.Boss.BInjur3' |
HitSound4 | Sound'Botpack.Boss.BInjur4' |
JumpSound | Sound'Botpack.Boss.BJump1' |
LandGrunt | Sound'Botpack.Boss.Bland01' |
MenuName | "War Boss" |
Mesh | SkeletalMesh'SkeletalChars.WarMachineBoss' |
SelectionMesh | "SkeletalChars.WarMachineBoss" |
SpecialMesh | "Botpack.TrophyMale1" |
StatusBelt | Texture'Botpack.Icons.BossBelt' |
StatusDoll | Texture'Botpack.Icons.BossDoll' |
VoicePackMetaClass | "BotPack.VoiceBoss" |
VoiceType | "BotPack.VoiceBoss" |
Static functions[edit]
SetMultiSkin[edit]
Overrides: TournamentPlayer.SetMultiSkin