My program doesn't have bugs. It just develops random features.

UE1:WarBoss (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> TournamentPlayer >> SkeletalPlayer >> WarBoss
Package: 
SkeletalChars

WarBoss.

Default values[edit]

Property Value
CarcassType Class'BotPack.TBossCarcass'
Deaths[0] Sound'Botpack.Boss.BDeath1'
Deaths[1] Sound'Botpack.Boss.BDeath1'
Deaths[2] Sound'Botpack.Boss.BDeath3'
Deaths[3] Sound'Botpack.Boss.BDeath4'
Deaths[4] Sound'Botpack.Boss.BDeath3'
Deaths[5] Sound'Botpack.Boss.BDeath4'
Die Sound'Botpack.Boss.BDeath1'
HitSound1 Sound'Botpack.Boss.BInjur1'
HitSound2 Sound'Botpack.Boss.BInjur2'
HitSound3 Sound'Botpack.Boss.BInjur3'
HitSound4 Sound'Botpack.Boss.BInjur4'
JumpSound Sound'Botpack.Boss.BJump1'
LandGrunt Sound'Botpack.Boss.Bland01'
MenuName "War Boss"
Mesh SkeletalMesh'SkeletalChars.WarMachineBoss'
SelectionMesh "SkeletalChars.WarMachineBoss"
SpecialMesh "Botpack.TrophyMale1"
StatusBelt Texture'Botpack.Icons.BossBelt'
StatusDoll Texture'Botpack.Icons.BossDoll'
VoicePackMetaClass "BotPack.VoiceBoss"
VoiceType "BotPack.VoiceBoss"

Static functions[edit]

SetMultiSkin[edit]

static function SetMultiSkin (Actor SkinActor, string SkinName, string FaceName, byte TeamNum)

Overrides: TournamentPlayer.SetMultiSkin