Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:WarlordRocket (UT)
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Object >> Actor >> Projectile >> WarlordRocket |
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WarlordRocket.
Properties[edit]
Count[edit]
Type: float
OriginalDirection[edit]
Type: Object.Vector
SmokeRate[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 1 |
AmbientSound | Sound'UnrealI.General.BRocket' |
bBounce | True |
bNetTemporary | False |
bUnlit | True |
Damage | 60.0 |
DrawScale | 2.5 |
MaxSpeed | 1200.0 |
Mesh | LodMesh'UnrealI.perock' |
MomentumTransfer | 50000 |
SoundRadius | 20 |
SoundVolume | 255 |
Speed | 1200.0 |
Functions[edit]
Events[edit]
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
Explode[edit]
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)