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UE1:WarlordRocket (UT)

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UT Object >> Actor >> Projectile >> WarlordRocket
Package: 
UnrealI
This class in other games:
RTNP, U1, UT2003, UT2004

WarlordRocket.

Properties[edit]

Count[edit]

Type: float


OriginalDirection[edit]

Type: Object.Vector


SmokeRate[edit]

Type: float


Default values[edit]

Property Value
AmbientGlow 1
AmbientSound Sound'UnrealI.General.BRocket'
bBounce True
bNetTemporary False
bUnlit True
Damage 60.0
DrawScale 2.5
MaxSpeed 1200.0
Mesh LodMesh'UnrealI.perock'
MomentumTransfer 50000
SoundRadius 20
SoundVolume 255
Speed 1200.0

Functions[edit]

Events[edit]

Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

Explode[edit]

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.ProcessTouch[edit]

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)