My program doesn't have bugs. It just develops random features.

UE1:WeaponLight (UT)

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UT Object >> Actor >> Light >> WeaponLight

Contents

Package: 
UnrealShare
Direct subclasses:
EffectLight, PurpleLight
This class in other games:
RTNP, U1

WeaponLight.

Default values[edit]

Property Value
bActorShadows True
bMovable True
bNetOptional True
bNetTemporary True
bNoDelete False
bStatic False
LifeSpan 0.15
LightBrightness 250
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6
LightSaturation 32
LightType LT_TexturePaletteOnce
RemoteRole ROLE_SimulatedProxy
Skin Texture'UnrealShare.Effects.WepLightPal'