My program doesn't have bugs. It just develops random features.
UE1:WeaponLight (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- Direct subclasses:
- PurpleLight, EffectLight
- This class in other games:
- RTNP, UT
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WeaponLight.
Default values[edit]
Property | Value |
---|---|
bActorShadows | True |
bMovable | True |
bNetOptional | True |
bNetTemporary | True |
bNoDelete | False |
bStatic | False |
LifeSpan | 0.15 |
LightBrightness | 250 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 6 |
LightSaturation | 32 |
LightType | LT_TexturePaletteOnce |
RemoteRole | ROLE_SimulatedProxy |
Skin | Texture'UnrealShare.Effects.WepLightPal' |