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UE2:ACTION_LeaveSequence (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> ACTION_LeaveSequence |
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, U2, UT2004
Exits the script of the owning ScriptedSequence. Using this in a ScriptedTrigger will disable the trigger script until the ScriptedTrigger actor is reset, for example at the start of a new round in Assault or Onslaught.
Default values[edit]
Property | Value |
---|---|
ActionString | "leave sequence" |
Instance functions[edit]
GetScript[edit]
function ScriptedSequence GetScript (ScriptedSequence S)
Overrides: ScriptedAction.GetScript
Always returns None, which tells the executing ScriptedController to stop execution of this script.
See also[edit]
- ACTION_ChangeScript - tells the ScriptedController to continue with a different script