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UE2:ACTION_LeaveSequence (UT2004)

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UT2004 Object >> ScriptedAction >> ACTION_LeaveSequence
This class in other games:
U2, UE2Runtime, UT2003

Exits the script of the owning ScriptedSequence. Using this in a ScriptedTrigger will disable the trigger script until the ScriptedTrigger actor is reset, for example at the start of a new round in Assault or Onslaught.

Default values[edit]

Property Value
ActionString "leave sequence"

Instance functions[edit]


function ScriptedSequence GetScript (ScriptedSequence S)

Overrides: ScriptedAction.GetScript

Always returns None, which tells the executing ScriptedController to stop execution of this script.

See also[edit]