My program doesn't have bugs. It just develops random features.
Exits the script of the owning ScriptedSequence. Using this in a ScriptedTrigger will disable the trigger script until the ScriptedTrigger actor is reset, for example at the start of a new round in Assault or Onslaught.
Always returns None, which tells the executing ScriptedController to stop execution of this script.
- ACTION_ChangeScript - tells the ScriptedController to continue with a different script