Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ASVehicleFactory_IonCannon (UT2004)

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UT2004 Object >> Actor >> SVehicleFactory >> ASVehicleFactory >> ASVehicleFactory_IonCannon
Package: 
UT2k4AssaultFull

ASVehicleFactory_Turret Specific factory for Ion Cannon

Properties[edit]

Property group 'ASVehicleFactory_IonCannon'[edit]

ObjectiveTag[edit]

Type: name

Array size: 6


Default values[edit]

Property Value
AmbientGlow 96
Announcement_Destroyed Sound'AnnouncerAssault.Ion_Cannon_Destroyed'
bEdShouldSnap True
bSpawnBuildEffect False
bVehicleTeamLock True
CollisionHeight 300.0
CollisionRadius 200.0
DrawScale 0.66
DrawType DT_StaticMesh
StaticMesh StaticMesh'AS_Weapons_SM.IonCannonStatic'
VehicleClass Class'UT2k4AssaultFull.ASTurret_IonCannon'

Instance functions[edit]

VehicleSpawned[edit]

function VehicleSpawned ()

Overrides: ASVehicleFactory.VehicleSpawned