Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:AdminIni (UT2004)

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UT2004 Object >> AdminBase >> AdminIni
Package: 
XAdmin
Within class: 
PlayerController
This class in other games:
UT2003

Class: XAdmin.AdminIni Parent: Engine.Admin

TODO: Implement <cmd> help for inline help text ?

Properties

AdminUser

Type: xAdminUser


ConfigSet

Type: GameConfigSet


Msg_AddedMutator

Type: string

Modifiers: localized


Default value: "Added '%Mutator%' to used mutator list."

Msg_AlreadyEdited

Type: string

Modifiers: localized


Default value: "Game Already being edited by Someone Else"

Msg_EditFailed

Type: string

Modifiers: localized


Default value: "Failed Starting To Edit"

Msg_EditingCancelled

Type: string

Modifiers: localized


Default value: "Editing Cancelled"

Msg_EditingClass

Type: string

Modifiers: localized


Default value: "Editing %Class%"

Msg_EditingCompleted

Type: string

Modifiers: localized


Default value: "Editing Completed"

Msg_ErrAddingMutator

Type: string

Modifiers: localized


Default value: "Error Adding '%Mutator%'To Used Mutator List"

Msg_ErrRemovingMutator

Type: string

Modifiers: localized


Default value: "Error Removing '%Mutator%' from used mutator List"

Msg_FinishGameEditFirst

Type: string

Modifiers: localized


Default value: "You must finish your Game Edit before restarting the map"

Msg_FinishGameRestart

Type: string

Modifiers: localized


Default value: "You must finish your Game Edit before changing or restarting the map"

Msg_GameNoSupportBots

Type: string

Modifiers: localized


Default value: "The current Game Type does not support Bots"

Msg_MapListNeedGameEdit

Type: string

Modifiers: localized


Default value: "You must use 'Game Edit' command before 'MapList' command"

Msg_MustEndGameEdit

Type: string

Modifiers: localized


Default value: "You must end your Game Edit first"

Msg_MutNeedGameEdit

Type: string

Modifiers: localized


Default value: "You must use 'Game Edit' command before 'Mutators' commands"

Msg_NoAddNamedBot

Type: string

Modifiers: localized


Default value: "Can only add named bots once the match has started"

Msg_NoBotGameFull

Type: string

Modifiers: localized


Default value: "Cannot add a bot, game is full."

Msg_NoBotsPlaying

Type: string

Modifiers: localized


Default value: "No bots are currently playing"

Msg_NoMutatorInUse

Type: string

Modifiers: localized


Default value: "No Mutators in use"

Msg_NotEditing

Type: string

Modifiers: localized


Default value: "You are not editing Game Settings, use 'Game Edit' first"

Msg_NoUnusedMuts

Type: string

Modifiers: localized


Default value: "Found no unused mutators"

Msg_RemovedMutator

Type: string

Modifiers: localized


Default value: "Removed '%Mutator%' From Used Mutator List"

Msg_SetBotNeedVal

Type: string

Modifiers: localized


Default value: "This command requires a numeric value between 0 and 32"

Msg_StatsNoBots

Type: string

Modifiers: localized


Default value: "Cannot control bots when Worlds Stats are enabled"

NextGameType

Type: string

Modifiers: protected


NextMutators

Type: string

Modifiers: protected


xManager

Type: AccessControlIni


Functions

Exec functions

Bots

exec function Bots (string Cmd, string Extra)


Game

exec function Game (string Cmd, string Extra)


Mutators

exec function Mutators (string Cmd, string Extra)


User

exec function User (string Cmd, string Extra)


Events

Created

event Created ()

Overrides: AdminBase.Created


Other instance functions

CanPerform

protected function bool CanPerform (string priv)

Overrides: AdminBase.CanPerform


DoLogin

function DoLogin (string Username, string Password)

Overrides: AdminBase.DoLogin


DoLogout

function DoLogout ()

Overrides: AdminBase.DoLogout


DoSwitch

function DoSwitch (string URL)

Overrides: AdminBase.DoSwitch


GotoNextMap

function GotoNextMap ()

Overrides: AdminBase.GoToNextMap


MakeBotsList

function MakeBotsList (out array<xUtil.PlayerRecordBotList)


MapListCommand

function MapListCommand (string Cmd, string Extra)

Overrides: AdminBase.MaplistCommand


RestartCurrentMap

function RestartCurrentMap ()

Overrides: AdminBase.RestartCurrentMap


SendLoggedList

protected function SendLoggedList ()


SendUserList

protected function SendUserList (string mask)