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UE2:AntiPortalActor (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- This class in other games:
- UE2Runtime, U2, UT2003, UT2004
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AntiPortalActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).
Properties[edit]
Property group 'AntiPortalActor'[edit]
bInitiallyOn[edit]
Type: bool
Default value: True
TimerDuration[edit]
Type: float
TurnOnDelay[edit]
Type: float
Internal variables[edit]
bOn[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bEdShouldSnap | True |
DrawType | DT_AntiPortal |
InitialState | 'TriggerTimed' |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
ReallyTurnOn[edit]
protected simulated function ReallyTurnOn ()
TurnOff[edit]
public simulated function TurnOff ()
TurnOn[edit]
public simulated function TurnOn ()
States[edit]
TriggerControl[edit]
Modifiers: simulated
TriggerControl.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)
TriggerTimed[edit]
Modifiers: simulated
TriggerTimed.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)
TriggerTimed.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerToggle[edit]
Modifiers: simulated
TriggerToggle.Trigger[edit]
Overrides: Actor.Trigger (global)