Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:AntiPortalActor (U2XMP)

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U2XMP Object >> Actor >> AntiPortalActor
Package: 
Engine
This class in other games:
UE2Runtime, U2, UT2003, UT2004

AntiPortalActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).

Properties[edit]

Property group 'AntiPortalActor'[edit]

bInitiallyOn[edit]

Type: bool


Default value: True

TimerDuration[edit]

Type: float


TurnOnDelay[edit]

Type: float


Internal variables[edit]

bOn[edit]

Type: bool


Default values[edit]

Property Value
bEdShouldSnap True
DrawType DT_AntiPortal
InitialState 'TriggerTimed'

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

ReallyTurnOn[edit]

protected simulated function ReallyTurnOn ()


TurnOff[edit]

public simulated function TurnOff ()


TurnOn[edit]

public simulated function TurnOn ()


States[edit]

TriggerControl[edit]

Modifiers: simulated

TriggerControl.Trigger[edit]

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger[edit]

simulated function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.UnTrigger (global)


TriggerTimed[edit]

Modifiers: simulated

TriggerTimed.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)


TriggerTimed.Trigger[edit]

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


TriggerToggle[edit]

Modifiers: simulated

TriggerToggle.Trigger[edit]

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)