My program doesn't have bugs. It just develops random features.
UE2:Artifact (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
- Direct subclasses:
- ArtifactInvHealth, ArtifactInvDefense, ArtifactInvShield, ArtifactInvSkill, ArtifactInvStamina, ArtifactInvWeaponDamage
- This class in other games:
- U2XMP
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Artifact.uc
Properties
ActivateSound
Type: Sound
ArtifactIconName
Type: string
UI event name for display artifact icon on hud
DeActivateSound
Type: Sound
HolderClass
Type: class<ArtifactHolder>
ID
Type: int
unique ID number for tracking by the game
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bTravel | False |
Instance functions
ClientAddInventory
simulated function ClientAddInventory (Pawn Other)
Overrides: Inventory.ClientAddInventory
ClientDeleteInventory
simulated function ClientDeleteInventory (Pawn Other)
Overrides: Inventory.ClientDeleteInventory
DumpArtifacts
function DumpArtifacts ()
GetTeam
function int GetTeam ()
Overrides: Actor.GetTeam
HandlePickupQuery
Overrides: Inventory.HandlePickupQuery
NotifyAddInventory
function NotifyAddInventory (Pawn Other)
Overrides: Inventory.NotifyAddInventory
NotifyDeleteInventory
function NotifyDeleteInventory (Pawn Other)
Overrides: Inventory.NotifyDeleteInventory