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UE2:AssaultFire (UT2004)
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Object >> WeaponFire >> InstantFire >> AssaultFire |
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Properties[edit]
ClickTime[edit]
Type: float
LastFireTime[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AimError | 800.0 | ||||||||
AmmoClass | Class'XWeapons.AssaultAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.99 | ||||||||
bPawnRapidFireAnim | True | ||||||||
DamageMax | 7 | ||||||||
DamageMin | 7 | ||||||||
DamageType | Class'XWeapons.DamTypeAssaultBullet' | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "AssaultRifleFire" | ||||||||
FireLoopAnim | 'None' | ||||||||
FireRate | 0.16 | ||||||||
FireSound | Sound'WeaponSounds.AssaultRifle.AssaultRifleFire' | ||||||||
FlashEmitterClass | Class'XEffects.AssaultMuzFlash1st' | ||||||||
Momentum | 0.0 | ||||||||
ShakeOffsetMag |
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ShakeOffsetRate |
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ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
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ShakeRotRate |
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ShakeRotTime | 2.0 | ||||||||
Spread | 0.02 | ||||||||
SpreadStyle | SS_Random |
Functions[edit]
Events[edit]
ModeDoFire[edit]
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
Other instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
FlashMuzzleFlash[edit]
function FlashMuzzleFlash ()
Overrides: WeaponFire.FlashMuzzleFlash
InitEffects[edit]
function InitEffects ()
Overrides: WeaponFire.InitEffects
StartBerserk[edit]
function StartBerserk ()
Overrides: WeaponFire.StartBerserk
StartSuperBerserk[edit]
function StartSuperBerserk ()
Overrides: WeaponFire.StartSuperBerserk
StopBerserk[edit]
function StopBerserk ()
Overrides: WeaponFire.StopBerserk