I'm a doctor, not a mechanic

UE2:InstantFire (UT2004)

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UT2004 Object >> WeaponFire >> InstantFire
Package: 
XWeapons
Direct subclasses:
AssaultFire, FM_Turret_Minigun_Fire, ClassicSniperFire, FM_SpaceFighter_InstantHitLaser, FM_Turret_IonCannon_Fire, MinigunFire, ShockBeamFire, SniperFire
This class in other games:
UT2003

null

Properties[edit]

DamageMax[edit]

Type: int


DamageMin[edit]

Type: int


DamageType[edit]

Type: class<DamageType>


Momentum[edit]

Type: float


Default value: 1.0

TraceRange[edit]

Type: float


Default value: 10000.0

Default values[edit]

Property Value
NoAmmoSound Sound'WeaponSounds.P1Reload5'

Instance functions[edit]

DoFireEffect[edit]

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


DoTrace[edit]

function DoTrace (Object.Vector Start, Object.Rotator Dir)


MaxRange[edit]

function float MaxRange ()

Overrides: WeaponFire.MaxRange


SpawnBeamEffect[edit]

function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)