Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ShockBeamFire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> InstantFire >> ShockBeamFire |
- Package:
- XWeapons
- Direct subclasses:
- ClassicShockBeamFire, SuperShockBeamFire
- This class in other games:
- UT2003
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Properties[edit]
Property group 'ShockBeamFire'[edit]
BeamEffectClass[edit]
Type: class<ShockBeamEffect>
Default value: Class'XWeapons.ShockBeamEffect'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AimError | 700.0 | ||||||||
AmmoClass | Class'XWeapons.ShockAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.7 | ||||||||
bReflective | True | ||||||||
DamageMax | 45 | ||||||||
DamageMin | 45 | ||||||||
DamageType | Class'XWeapons.DamTypeShockBeam' | ||||||||
FireForce | "ShockRifleFire" | ||||||||
FireRate | 0.7 | ||||||||
FireSound | Sound'WeaponSounds.ShockRifle.ShockRifleFire' | ||||||||
FlashEmitterClass | Class'XEffects.ShockBeamMuzFlash' | ||||||||
Momentum | 60000.0 | ||||||||
ShakeOffsetMag |
|
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ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 3.2 | ||||||||
ShakeRotMag |
|
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ShakeRotRate |
|
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ShakeRotTime | 2.0 | ||||||||
TraceRange | 17000.0 |
Instance functions[edit]
AdjustAim[edit]
Overrides: WeaponFire.AdjustAim
DoFireEffect[edit]
function DoFireEffect ()
Overrides: InstantFire.DoFireEffect
InitEffects[edit]
function InitEffects ()
Overrides: WeaponFire.InitEffects
SpawnBeamEffect[edit]
function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)
Overrides: InstantFire.SpawnBeamEffect