Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ShockBeamFire (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> WeaponFire >> InstantFire >> ShockBeamFire
Package: 
XWeapons
Direct subclasses:
ClassicShockBeamFire, SuperShockBeamFire
This class in other games:
UT2003

null

Properties[edit]

Property group 'ShockBeamFire'[edit]

BeamEffectClass[edit]

Type: class<ShockBeamEffect>


Default value: Class'XWeapons.ShockBeamEffect'

Default values[edit]

Property Value
AimError 700.0
AmmoClass Class'XWeapons.ShockAmmo'
AmmoPerFire 1
BotRefireRate 0.7
bReflective True
DamageMax 45
DamageMin 45
DamageType Class'XWeapons.DamTypeShockBeam'
FireForce "ShockRifleFire"
FireRate 0.7
FireSound Sound'WeaponSounds.ShockRifle.ShockRifleFire'
FlashEmitterClass Class'XEffects.ShockBeamMuzFlash'
Momentum 60000.0
ShakeOffsetMag
Member Value
X -8.0
Y 0.0
Z 0.0
ShakeOffsetRate
Member Value
X -600.0
Y 0.0
Z 0.0
ShakeOffsetTime 3.2
ShakeRotMag
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
TraceRange 17000.0

Instance functions[edit]

AdjustAim[edit]

function Object.Rotator AdjustAim (Object.Vector Start, float InAimError)

Overrides: WeaponFire.AdjustAim


DoFireEffect[edit]

function DoFireEffect ()

Overrides: InstantFire.DoFireEffect


InitEffects[edit]

function InitEffects ()

Overrides: WeaponFire.InitEffects


SpawnBeamEffect[edit]

function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)

Overrides: InstantFire.SpawnBeamEffect