I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:AssaultGrenade (UT2004)
Object >> WeaponFire >> ProjectileFire >> AssaultGrenade |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Constants[edit]
mNumGrenades[edit]
Value: 8
Properties[edit]
Property group 'AssaultGrenade'[edit]
mHoldClampMax[edit]
Type: float
mHoldSpeedGainPerSec[edit]
Type: float
Default value: 750.0
mHoldSpeedMax[edit]
Type: float
Default value: 1600.0
mHoldSpeedMin[edit]
Type: float
Default value: 850.0
mScale[edit]
Type: float
Default value: 1.0
mScaleMultiplier[edit]
Type: float
Default value: 0.9
mSpeedMax[edit]
Type: float
Default value: 3000.0
mSpeedMin[edit]
Type: float
Default value: 250.0
mWaitTime[edit]
Type: float
Default value: 0.5
Internal variables[edit]
ClickTime[edit]
Type: float
mBlend[edit]
Type: float
Default value: 1.0
mCurrentRoll[edit]
Type: float
mCurrentSlot[edit]
Type: int
mDrumRotationsPerSec[edit]
Type: float
Default value: 0.4
mGun[edit]
Type: AssaultRifle
mNextEmptySlot[edit]
Type: int
mNextRoll[edit]
Type: float
mRollInc[edit]
Type: float
mRollPerSec[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.GrenadeAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
bFireOnRelease | True | ||||||||
BotRefireRate | 0.25 | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
bTossed | True | ||||||||
FireAnimRate | 0.5 | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "AssaultRifleAltFire" | ||||||||
FireLoopAnim | 'None' | ||||||||
FireRate | 1.0 | ||||||||
FireSound | Sound'NewWeaponSounds.NewGrenadeShoot' | ||||||||
FlashEmitterClass | Class'XEffects.AssaultMuzFlash1st' | ||||||||
ProjectileClass | Class'XWeapons.Grenade' | ||||||||
ProjSpawnOffset |
|
||||||||
ReloadForce | "BReload9" | ||||||||
ReloadSound | Sound'WeaponSounds.BReload9' | ||||||||
ShakeOffsetMag |
|
||||||||
ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
|
||||||||
ShakeRotRate |
|
||||||||
ShakeRotTime | 2.0 |
Instance functions[edit]
AllowFire[edit]
Overrides: WeaponFire.AllowFire
DoFireEffect[edit]
Overrides: ProjectileFire.DoFireEffect
DrawMuzzleFlash[edit]
Overrides: WeaponFire.DrawMuzzleFlash
InitEffects[edit]
Overrides: WeaponFire.InitEffects
PlayFireEnd[edit]
Overrides: WeaponFire.PlayFireEnd
PlayFiring[edit]
Overrides: WeaponFire.PlayFiring
PlayPreFire[edit]
Overrides: WeaponFire.PlayPreFire
PlayStartHold[edit]
Overrides: WeaponFire.PlayStartHold
PostBeginPlay[edit]
Overrides: WeaponFire.PostBeginPlay
ReturnToIdle[edit]
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile
StartBerserk[edit]
Overrides: WeaponFire.StartBerserk
StartSuperBerserk[edit]
Overrides: WeaponFire.StartSuperBerserk
StopBerserk[edit]
Overrides: WeaponFire.StopBerserk
UpdateRoll[edit]
WrapPostIncr[edit]
States[edit]
Idle[edit]
Modifiers: auto
Idle.StopFiring[edit]
Overrides: WeaponFire.StopFiring (global)
LoadNext[edit]
LoadNext.BeginState[edit]
Overrides: Object.BeginState (global)
LoadNext.ModeTick[edit]
Overrides: WeaponFire.ModeTick (global)
Wait[edit]
Wait.BeginState[edit]
Overrides: Object.BeginState (global)
Wait.Timer[edit]
Overrides: WeaponFire.Timer (global)