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UE2:BallShoot (UT2003)

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UT2003 Object >> Actor >> WeaponFire >> ProjectileFire >> BallShoot
Package: 
XWeapons
This class in other games:
UT2004

null

Default values[edit]

Property Value
AmmoClass Class'XWeapons.BallAmmo'
bModeExclusive False
bWaitForRelease True
FireForce "ballgun_launch"
FireRate 0.25
FireSound Sound'WeaponSounds.ballgun_launch'

Functions[edit]

Events[edit]

ModeDoFire[edit]

event ModeDoFire ()

Overrides: WeaponFire.ModeDoFire


Other instance functions[edit]

AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


DoFireEffect[edit]

function DoFireEffect ()

Overrides: ProjectileFire.DoFireEffect


SpawnProjectile[edit]

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile