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UE2:BallShoot (UT2004)
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Object >> WeaponFire >> ProjectileFire >> BallShoot |
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Default values[edit]
Property | Value |
---|---|
AmmoClass | Class'XWeapons.BallAmmo' |
bModeExclusive | False |
bWaitForRelease | True |
FireForce | "ballgun_launch" |
FireRate | 0.25 |
FireSound | Sound'WeaponSounds.ballgun_launch' |
Functions[edit]
Events[edit]
ModeDoFire[edit]
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
Other instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DoFireEffect[edit]
function DoFireEffect ()
Overrides: ProjectileFire.DoFireEffect
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile