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UE2:BombingRunSquadAI (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> BombingRunSquadAI
Package: 
UnrealGame
This class in other games:
UT2004

null

Properties[edit]

Bomb[edit]

Type: GameObject


BombBase[edit]

Type: GameObjective


EnemyBase[edit]

Type: GameObjective


HomeBase[edit]

Type: GameObjective


LastSeeFlagCarrier[edit]

Type: float


PassTarget[edit]

Type: Bot


ScoringRand[edit]

Type: float


SelfPasser[edit]

Type: Bot


ShootSpotClass[edit]

Type: class<ShootSpot>

Array size: 2


Default value, index 0: Class'UnrealGame.BlueShootSpot'

Default value, index 1: Class'UnrealGame.RedShootSpot'

Default values[edit]

Property Value
GatherThreshold 0.1
MaxSquadSize 3

Instance functions[edit]

AllowDetourTo[edit]

function bool AllowDetourTo (Bot B, NavigationPoint N)

Overrides: SquadAI.AllowDetourTo


AllowImpactJumpBy[edit]

function bool AllowImpactJumpBy (Bot B)

Overrides: SquadAI.AllowImpactJumpBy


AllowTaunt[edit]

function bool AllowTaunt (Bot B)

Overrides: SquadAI.AllowTaunt


AllowTranslocationBy[edit]

function bool AllowTranslocationBy (Bot B)

Overrides: SquadAI.AllowTranslocationBy


AssignCombo[edit]

function AssignCombo (Bot B)

Overrides: SquadAI.AssignCombo


BombTakenBy[edit]

function BombTakenBy (Controller C)


CheckSquadObjectives[edit]

function bool CheckSquadObjectives (Bot B)

Overrides: SquadAI.CheckSquadObjectives


FormationCenter[edit]

function Actor FormationCenter ()

Overrides: SquadAI.FormationCenter


GoPickupBomb[edit]

function bool GoPickupBomb (Bot B)


ModifyThreat[edit]

function float ModifyThreat (float current, Pawn NewThreat, bool bThreatVisible, Bot B)

Overrides: SquadAI.ModifyThreat


MustKeepEnemy[edit]

function bool MustKeepEnemy (Pawn E)

Overrides: SquadAI.MustKeepEnemy


OrdersForBombCarrier[edit]

function bool OrdersForBombCarrier (Bot B)


PassToSelf[edit]

function PassToSelf (Bot B)


PreferShootScore[edit]

function bool PreferShootScore (Bot B)


PriorityObjective[edit]

function byte PriorityObjective (Bot B)

Overrides: SquadAI.PriorityObjective


SetFacingActor[edit]

function Actor SetFacingActor (Bot B)

Overrides: SquadAI.SetFacingActor


ShouldDeferTo[edit]

function bool ShouldDeferTo (Controller C)

Overrides: SquadAI.ShouldDeferTo