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UE2:BombingRunSquadAI (UT2004)
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Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> BombingRunSquadAI |
Contents
- 1 Properties
- 2 Instance functions
- 2.1 AllowDetourTo
- 2.2 AllowImpactJumpBy
- 2.3 AllowTaunt
- 2.4 AllowTranslocationBy
- 2.5 AssignCombo
- 2.6 BombTakenBy
- 2.7 CheckSquadObjectives
- 2.8 FormationCenter
- 2.9 GoPickupBomb
- 2.10 ModifyThreat
- 2.11 MustKeepEnemy
- 2.12 OrdersForBombCarrier
- 2.13 OverrideFollowPlayer
- 2.14 PassToSelf
- 2.15 PreferShootScore
- 2.16 PriorityObjective
- 2.17 SetFacingActor
- 2.18 ShouldDeferTo
- 2.19 TryPassTo
- Package:
- UnrealGame
- This class in other games:
- UT2003
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Properties[edit]
Bomb[edit]
Type: GameObject
BombBase[edit]
Type: GameObjective
EnemyBase[edit]
Type: GameObjective
HomeBase[edit]
Type: GameObjective
LastSeeFlagCarrier[edit]
Type: float
PassTarget[edit]
Type: Bot
ScoringRand[edit]
Type: float
SelfPasser[edit]
Type: Bot
ShootSpotClass[edit]
Array size: 2
Default value, index 0: Class'UnrealGame.BlueShootSpot'
Default value, index 1: Class'UnrealGame.RedShootSpot'
Default values[edit]
Property | Value |
---|---|
GatherThreshold | 0.1 |
MaxSquadSize | 3 |
Instance functions[edit]
AllowDetourTo[edit]
Overrides: SquadAI.AllowDetourTo
AllowImpactJumpBy[edit]
Overrides: SquadAI.AllowImpactJumpBy
AllowTaunt[edit]
Overrides: SquadAI.AllowTaunt
AllowTranslocationBy[edit]
Overrides: SquadAI.AllowTranslocationBy
AssignCombo[edit]
function AssignCombo (Bot B)
Overrides: SquadAI.AssignCombo
BombTakenBy[edit]
function BombTakenBy (Controller C)
CheckSquadObjectives[edit]
Overrides: SquadAI.CheckSquadObjectives
FormationCenter[edit]
function Actor FormationCenter ()
Overrides: SquadAI.FormationCenter
GoPickupBomb[edit]
ModifyThreat[edit]
Overrides: SquadAI.ModifyThreat
MustKeepEnemy[edit]
Overrides: SquadAI.MustKeepEnemy
OrdersForBombCarrier[edit]
OverrideFollowPlayer[edit]
Overrides: SquadAI.OverrideFollowPlayer
PassToSelf[edit]
function PassToSelf (Bot B)
PreferShootScore[edit]
PriorityObjective[edit]
Overrides: SquadAI.PriorityObjective
SetFacingActor[edit]
Overrides: SquadAI.SetFacingActor
ShouldDeferTo[edit]
function bool ShouldDeferTo (Controller C)
Overrides: SquadAI.ShouldDeferTo