Gah - a solution with more questions. – EntropicLqd
UE2:BubbleSpawner (U2XMP)
- Package:
- U2
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BubbleSpawner.uc $Author: Mfox $ $Date: 8/05/02 12:35p $ $Revision: 5 $
Properties
Property group 'BubbleSpawner'
bContinuous
Type: bool
once started, keep spawning bubbles forever
bDestroy
Type: bool
whether to destroy BubbleSpawner when first group of bubbles spawned
Default value: True
bTrigger
Type: bool
if set, bubbles spawned on trigger, otherwise spawned on creation
MaxBubbles
Type: int
max # bubbles to spawn
Default value: 8
MinBubbles
Type: int
min # bubbles to spawn
Default value: 1
OffsetMaxX
Type: float
shift final X (along rotation axis) coordinate + this value
Default value: 5.0
OffsetMaxY
Type: float
shift final Y (along rotation axis) coordinate + this value
Default value: 5.0
OffsetMaxZ
Type: float
shift final Z coordinate + this value
Default value: 10.0
OffsetMinX
Type: float
shift final X (along rotation axis) coordinate - this value
OffsetMinY
Type: float
shift final Y (perpendicular to rotation axis) coordinate - this value
Default value: -5.0
OffsetMinZ
Type: float
shift final Z coordinate - this value
Default value: -5.0
TimeBetweenBubbles
Type: float
time delay between spawning each bubble
Default value: 0.1
TimeBetweenGroups
Type: float
time delay between spawning groups of bubbles
Default value: 5.0
Internal variables
BaseLocation
Type: Object.Vector
Modifiers: private
BaseRotation
Type: Object.Rotator
Modifiers: private
BubbleIndex
Type: int
Modifiers: private
NextBubbleTime
Type: float
Modifiers: private
NextGroupTime
Type: float
Modifiers: private
NumBubbles
Type: int
Modifiers: private
Default values
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Tick
Overrides: Actor.Tick
Other instance functions
SetupSpawnBubbles
SpawnBubble
Trigger
Overrides: Actor.Trigger