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UE2:BulldogMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> BulldogMessage
Package: 
Vehicles
This class in other games:
UT2004

null

Properties

FlipCarMessage

Type: string

Modifiers: localized


Default value: "Press [Use] To Flip Vehicle."

GetInMessage

Type: string

Modifiers: localized


Default value: "Press [Use] To Enter Vehicle."

GetOutMessage

Type: string

Modifiers: localized


Default value: "Press [Jump] To Exit Vehicle."

TooManyCarsMessage

Type: string

Modifiers: localized


Default value: "Too Many Cars Already!"

Default values

Property Value
bBeep True
bFadeMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 128
R 128
Lifetime 6
PosY 0.12
StackMode SM_Down

Static functions

GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString