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UE2:BulldogTrigger (UT2003)
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Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> BulldogTrigger |
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Properties
bCarFlipTrigger
Type: bool
BTReTriggerDelay
Type: float
Default value: 0.1
TriggerTime
Type: float
Default values
Property | Value |
---|---|
bCollideWhenPlacing | False |
bHardAttach | True |
bOnlyAffectPawns | True |
bStatic | False |
CollisionHeight | 400.0 |
CollisionRadius | 80.0 |
RemoteRole | ROLE_None |
Events
Touch
event Touch (Actor Other)
Overrides: Actor.Touch
UsedBy
event UsedBy (Pawn user)
Overrides: Actor.UsedBy