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UE2:Bulldog (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
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Properties[edit]
See Bulldog properties.
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: KCar.Destroyed
KDriverLeave[edit]
Overrides: KVehicle.KDriverLeave
KImpact[edit]
Overrides: Actor.KImpact
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: KCar.PostNetBeginPlay
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Vehicle.PreBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: KVehicle.TakeDamage
Tick[edit]
simulated event Tick (float Delta)
Overrides: KCar.Tick
Other instance functions[edit]
ClientKDriverEnter[edit]
simulated function ClientKDriverEnter (PlayerController pc)
Overrides: KVehicle.ClientKDriverEnter
ClientKDriverLeave[edit]
simulated function ClientKDriverLeave (PlayerController pc)
Overrides: KVehicle.ClientKDriverLeave
DrawHud[edit]
simulated function DrawHud (Canvas C)
Overrides: Pawn.DrawHUD
GetBestEntry[edit]
Overrides: Vehicle.GetBestEntry
KDriverEnter[edit]
function KDriverEnter (Pawn p)
Overrides: KVehicle.KDriverEnter
LaunchRocket[edit]
function LaunchRocket (bool bWasAltFire)
VehicleFire[edit]
function VehicleFire (bool bWasAltFire)
Overrides: Vehicle.VehicleFire