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UE2:Bulldog (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> KVehicle >> KCar >> Bulldog
Package: 
Vehicles
This class in other games:
UT2003


Properties[edit]

See Bulldog properties.

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: KCar.Destroyed


KDriverLeave[edit]

event bool KDriverLeave (bool bForceLeave)

Overrides: KVehicle.KDriverLeave


KImpact[edit]

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)

Overrides: Actor.KImpact


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: KCar.PostNetBeginPlay


PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: Vehicle.PreBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: KVehicle.TakeDamage


Tick[edit]

simulated event Tick (float Delta)

Overrides: KCar.Tick


Other instance functions[edit]

ClientKDriverEnter[edit]

simulated function ClientKDriverEnter (PlayerController pc)

Overrides: KVehicle.ClientKDriverEnter


ClientKDriverLeave[edit]

simulated function ClientKDriverLeave (PlayerController pc)

Overrides: KVehicle.ClientKDriverLeave


DrawHud[edit]

simulated function DrawHud (Canvas C)

Overrides: Pawn.DrawHUD


GetBestEntry[edit]

function Actor GetBestEntry (Pawn P)

Overrides: Vehicle.GetBestEntry


KDriverEnter[edit]

function KDriverEnter (Pawn p)

Overrides: KVehicle.KDriverEnter


LaunchRocket[edit]

function LaunchRocket (bool bWasAltFire)


VehicleFire[edit]

function VehicleFire (bool bWasAltFire)

Overrides: Vehicle.VehicleFire