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UE2:Bulldog properties (UT2004)
Contents
- 1 Properties
- 1.1 Property group 'Bulldog'
- 1.1.1 BulldogHitForce
- 1.1.2 BulldogHitSound
- 1.1.3 BulldogIdleForce
- 1.1.4 BulldogIdleSound
- 1.1.5 BulldogSquealForce
- 1.1.6 BulldogSquealSound
- 1.1.7 BulldogStartForce
- 1.1.8 BulldogStartSound
- 1.1.9 DestroyedEffect
- 1.1.10 DestroyedSound
- 1.1.11 DustSlipRate
- 1.1.12 DustSlipThresh
- 1.1.13 EnginePitchScale
- 1.1.14 FireInterval
- 1.1.15 HeadlightCoronaOffset
- 1.1.16 HitSoundThreshold
- 1.1.17 RocketFireOffset
- 1.1.18 SquealVelThresh
- 1.1.19 TargetMaterial
- 1.1.20 TargettingInterval
- 1.1.21 TargettingRange
- 1.1.22 TriggerSpeedThresh
- 1.2 Internal variables
- 1.2.1 BrakeMaterial
- 1.2.2 CurrentTarget
- 1.2.3 Dust
- 1.2.4 DustDrop
- 1.2.5 FireCountdown
- 1.2.6 FlipTrigger
- 1.2.7 FlipTriggerState
- 1.2.8 FLTrigger
- 1.2.9 FrontTriggerOffset
- 1.2.10 FRTrigger
- 1.2.11 Headlight
- 1.2.12 HeadlightCorona
- 1.2.13 HeadlightOffMaterial
- 1.2.14 HeadlightOffset
- 1.2.15 HeadlightOn
- 1.2.16 HeadlightOnMaterial
- 1.2.17 ReverseMaterial
- 1.2.18 SinceLastTargetting
- 1.2.19 TailOffMaterial
- 1.2.20 TriggerState
- 1.2.21 UntilNextImpact
- 1.3 Default values
- 1.4 Subobjects
- 1.1 Property group 'Bulldog'
- Bulldog properties in other games:
- UT2003
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Properties[edit]
Property group 'Bulldog'[edit]
BulldogHitForce[edit]
Type: string
BulldogHitSound[edit]
Type: Sound
BulldogIdleForce[edit]
Type: string
BulldogIdleSound[edit]
Type: Sound
BulldogSquealForce[edit]
Type: string
BulldogSquealSound[edit]
Type: Sound
BulldogStartForce[edit]
Type: string
BulldogStartSound[edit]
Type: Sound
DestroyedEffect[edit]
Default value: Class'XEffects.RocketExplosion'
DestroyedSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.P1RocketLauncherAltFire'
DustSlipRate[edit]
Type: float
Default value: 2.8
DustSlipThresh[edit]
Type: float
Default value: 0.1
EnginePitchScale[edit]
Type: float
Default value: 655350.0
FireInterval[edit]
Type: float
Default value: 0.9
HeadlightCoronaOffset[edit]
Type: Object.Vector
Array size: 8
Default value, index 0:
Member | Value |
---|---|
X | -199.0 |
Y | 51.0 |
Z | 57.0 |
Default value, index 1:
Member | Value |
---|---|
X | -199.0 |
Y | -51.0 |
Z | 57.0 |
Default value, index 2:
Member | Value |
---|---|
X | -128.0 |
Y | 38.0 |
Z | 125.0 |
Default value, index 3:
Member | Value |
---|---|
X | -189.0 |
Y | 93.0 |
Z | 28.0 |
Default value, index 4:
Member | Value |
---|---|
X | -183.0 |
Y | -93.0 |
Z | 26.0 |
Default value, index 5:
Member | Value |
---|---|
X | -190.0 |
Y | -51.0 |
Z | 77.0 |
Default value, index 6:
Member | Value |
---|---|
X | -128.0 |
Y | 63.0 |
Z | 123.0 |
Default value, index 7:
Member | Value |
---|---|
X | -185.0 |
Y | 85.0 |
Z | 10.0 |
HitSoundThreshold[edit]
Type: float
Default value: 30.0
RocketFireOffset[edit]
Type: Object.Vector
Position (car ref frame) that rockets are launched from
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 180.0 |
SquealVelThresh[edit]
Type: float
Default value: 15.0
TargetMaterial[edit]
Type: Material
Default value: Material'InterfaceContent.Hud.fbBombFocus'
TargettingInterval[edit]
Type: float
Default value: 0.5
TargettingRange[edit]
Type: float
Default value: 5000.0
TriggerSpeedThresh[edit]
Type: float
Default value: 40.0
Internal variables[edit]
BrakeMaterial[edit]
Type: Material
Default value: Material'VehicleFX.BDTaiLight_ON'
CurrentTarget[edit]
Type: Pawn
Dust[edit]
Type: BulldogDust
Array size: 4
DustDrop[edit]
Type: float
Default value: 30.0
FireCountdown[edit]
Type: float
FlipTrigger[edit]
Type: BulldogTrigger
FlipTriggerState[edit]
Type: bool
FLTrigger[edit]
Type: BulldogTrigger
FrontTriggerOffset[edit]
Type: Object.Vector
Modifiers: const
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 165.0 |
Z | 10.0 |
FRTrigger[edit]
Type: BulldogTrigger
Headlight[edit]
Type: BulldogHeadlight
HeadlightCorona[edit]
Type: BulldogHeadlightCorona
Array size: 8
HeadlightOffMaterial[edit]
Type: Material
Default value: Material'VehicleFX.BDHeadlights'
HeadlightOffset[edit]
Type: Object.Vector
Modifiers: const
Default value:
Member | Value |
---|---|
X | -200.0 |
Y | 0.0 |
Z | 50.0 |
HeadlightOn[edit]
Type: bool
HeadlightOnMaterial[edit]
Type: Material
Default value: Material'VehicleFX.BDHeadlights_ON'
ReverseMaterial[edit]
Type: Material
Default value: Material'VehicleFX.BDReverseLight_ON'
SinceLastTargetting[edit]
Type: float
TailOffMaterial[edit]
Type: Material
Default value: Material'VehicleFX.BDTailOff'
TriggerState[edit]
Type: bool
true for on, false for off.
UntilNextImpact[edit]
Type: float
Default value: 500.0
Default values[edit]
Subobjects[edit]
KParams0[edit]
Class: Engine.KarmaParamsRBFull
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bClientOnly | False | ||||||||
bHighDetailOnly | False | ||||||||
bKDoubleTickRate | True | ||||||||
bKNonSphericalInertia | False | ||||||||
KAngularDamping | 0.0 | ||||||||
KCOMOffset |
|
||||||||
KFriction | 1.6 | ||||||||
KInertiaTensor[0] | 20.0 | ||||||||
KInertiaTensor[1] | 0.0 | ||||||||
KInertiaTensor[2] | 0.0 | ||||||||
KInertiaTensor[3] | 30.0 | ||||||||
KInertiaTensor[4] | 0.0 | ||||||||
KInertiaTensor[5] | 48.0 | ||||||||
KLinearDamping | 0.0 | ||||||||
KStartEnabled | True |