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UE2:CTFBase (UT2003)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> CTFBase |
- Package:
- UnrealGame
- Direct subclass:
- XRealCTFBase
- This class in other games:
- UT2004
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CTFBase.
Properties
Property group 'CTFBase'
TakenSound
Type: Sound
Internal variables
FlagType
myFlag
Type: CTFFlag
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bCollideActors | True |
bStatic | False |
CollisionHeight | 60.0 |
CollisionRadius | 60.0 |
DrawScale | 1.3 |
DrawType | DT_Mesh |
NetUpdateFrequency | 8.0 |
SoundRadius | 255.0 |
SoundVolume | 255 |
Functions
Events
BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
Timer
event Timer ()
Overrides: GameObjective.Timer
Other instance functions
PlayAlarm
function PlayAlarm ()
Overrides: GameObjective.PlayAlarm