Always snap to grid

UE2:CTFHUDMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> CTFHUDMessage
Package: 
UnrealGame
Direct subclass:
XBombHUDMessage
This class in other games:
UT2004

null

Properties[edit]

Property group 'Message'[edit]

EnemyHasFlagString[edit]

Type: string

Modifiers: localized


Default value: "The enemy has your flag, recover it!"

RedColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 0
R 255

YellowColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

YouHaveFlagString[edit]

Type: string

Modifiers: localized


Default value: "You have the flag, return to base!"

Default values[edit]

Property Value
bFadeMessage True
bIsConsoleMessage False
bIsPartiallyUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 1
Lifetime 1
PosY 0.12
StackMode SM_Down

Static functions[edit]

GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString