My program doesn't have bugs. It just develops random features.
UE2:CTFHUDMessage (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> CTFHUDMessage |
- Package:
- UnrealGame
- Direct subclass:
- XBombHUDMessage
- This class in other games:
- UT2004
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Properties
Property group 'Message'
EnemyHasFlagString
Type: string
Modifiers: localized
Default value: "The enemy has your flag, recover it!"
RedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 255 |
YellowColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
YouHaveFlagString
Type: string
Modifiers: localized
Default value: "You have the flag, return to base!"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
bIsConsoleMessage | False | ||||||||||
bIsPartiallyUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
Lifetime | 1 | ||||||||||
PosY | 0.12 | ||||||||||
StackMode | SM_Down |
Static functions
GetColor
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: LocalMessage.GetColor
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString