Mostly Harmless

UE2:CTFSquadAI (UT2003)

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UT2003 Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> CTFSquadAI
Package: 
UnrealGame
This class in other games:
UT2004

null

Properties[edit]

EnemyFlag[edit]

Type: CTFFlag


FriendlyFlag[edit]

Type: CTFFlag


LastSeeFlagCarrier[edit]

Type: float


ReturnPath[edit]

Type: AssaultPath

alternate path to use by flag carrier returning to base

ReturnPathTag[edit]

Type: name


Default values[edit]

Property Value
MaxSquadSize 3

Instance functions[edit]

AllowDetourTo[edit]

function bool AllowDetourTo (Bot B, NavigationPoint N)

Overrides: SquadAI.AllowDetourTo


AllowTaunt[edit]

function bool AllowTaunt (Bot B)

Overrides: SquadAI.AllowTaunt


AllowTranslocationBy[edit]

function bool AllowTranslocationBy (Bot B)

Overrides: SquadAI.AllowTranslocationBy


AssignCombo[edit]

function AssignCombo (Bot B)

Overrides: SquadAI.AssignCombo


CheckSquadObjectives[edit]

function bool CheckSquadObjectives (Bot B)

Overrides: SquadAI.CheckSquadObjectives


EnemyFlagTakenBy[edit]

function EnemyFlagTakenBy (Controller C)


FindPathToObjective[edit]

function bool FindPathToObjective (Bot B, Actor O)

Overrides: SquadAI.FindPathToObjective


FlagNearBase[edit]

function bool FlagNearBase ()


FormationCenter[edit]

function Actor FormationCenter ()

Overrides: SquadAI.FormationCenter


GoPickupFlag[edit]

function bool GoPickupFlag (Bot B)


ModifyThreat[edit]

function float ModifyThreat (float current, Pawn NewThreat, bool bThreatVisible, Bot B)

Overrides: SquadAI.ModifyThreat


MustKeepEnemy[edit]

function bool MustKeepEnemy (Pawn E)

Overrides: SquadAI.MustKeepEnemy


NearEnemyBase[edit]

function bool NearEnemyBase (Bot B)


NearHomeBase[edit]

function bool NearHomeBase (Bot B)


OrdersForFlagCarrier[edit]

function bool OrdersForFlagCarrier (Bot B)


PriorityObjective[edit]

function byte PriorityObjective (Bot B)

Overrides: SquadAI.PriorityObjective


ShouldDeferTo[edit]

function bool ShouldDeferTo (Controller C)

Overrides: SquadAI.ShouldDeferTo