Mostly Harmless
UE2:CTFSquadAI (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> CTFSquadAI |
Contents
- 1 Properties
- 2 Instance functions
- 2.1 AllowDetourTo
- 2.2 AllowTaunt
- 2.3 AllowTranslocationBy
- 2.4 AssignCombo
- 2.5 CheckSquadObjectives
- 2.6 CheckVehicle
- 2.7 EnemyFlagTakenBy
- 2.8 FindHidePathFor
- 2.9 FindPathToObjective
- 2.10 FlagNearBase
- 2.11 FormationCenter
- 2.12 GoPickupFlag
- 2.13 ModifyThreat
- 2.14 MustKeepEnemy
- 2.15 NearEnemyBase
- 2.16 NearHomeBase
- 2.17 OrdersForFlagCarrier
- 2.18 OverrideFollowPlayer
- 2.19 PriorityObjective
- 2.20 ShouldDeferTo
- 2.21 VisibleToEnemiesOf
- Package:
- UnrealGame
- This class in other games:
- UT2003
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Properties[edit]
EnemyFlag[edit]
Type: CTFFlag
FriendlyFlag[edit]
Type: CTFFlag
HidePath[edit]
Type: NavigationPoint
LastSeeFlagCarrier[edit]
Type: float
ReturnPath[edit]
Type: AssaultPath
alternate path to use by flag carrier returning to base
ReturnPathTag[edit]
Type: name
Default values[edit]
Property | Value |
---|---|
MaxSquadSize | 3 |
Instance functions[edit]
AllowDetourTo[edit]
Overrides: SquadAI.AllowDetourTo
AllowTaunt[edit]
Overrides: SquadAI.AllowTaunt
AllowTranslocationBy[edit]
Overrides: SquadAI.AllowTranslocationBy
AssignCombo[edit]
function AssignCombo (Bot B)
Overrides: SquadAI.AssignCombo
CheckSquadObjectives[edit]
Overrides: SquadAI.CheckSquadObjectives
CheckVehicle[edit]
Overrides: SquadAI.CheckVehicle
EnemyFlagTakenBy[edit]
function EnemyFlagTakenBy (Controller C)
FindHidePathFor[edit]
function NavigationPoint FindHidePathFor (Bot B)
FindPathToObjective[edit]
Overrides: SquadAI.FindPathToObjective
FlagNearBase[edit]
function bool FlagNearBase ()
FormationCenter[edit]
function Actor FormationCenter ()
Overrides: SquadAI.FormationCenter
GoPickupFlag[edit]
ModifyThreat[edit]
Overrides: SquadAI.ModifyThreat
MustKeepEnemy[edit]
Overrides: SquadAI.MustKeepEnemy
NearEnemyBase[edit]
NearHomeBase[edit]
OrdersForFlagCarrier[edit]
OverrideFollowPlayer[edit]
Overrides: SquadAI.OverrideFollowPlayer
PriorityObjective[edit]
Overrides: SquadAI.PriorityObjective
ShouldDeferTo[edit]
function bool ShouldDeferTo (Controller C)
Overrides: SquadAI.ShouldDeferTo