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UE2:CableNode (U2XMP)
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Object >> Actor >> NavigationPoint >> CableNode |
Contents
- Package:
- U2_Atlantis
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CableNode. Indicates a spot where the Seagoat can chew on a cable.
Properties
Property group 'CableNode'
bAlreadyDamaged
Type: bool
determines if the cable is damaged
ConnectedDevice
Type: name
actor (with matching tag) that's connected to the cable
Internal variables
lookdir
Type: Object.Vector
myDevices
Type: Actor
Array size: 8
Sal
Type: ParticleSalamander
Default values
Property | Value |
---|---|
bDirectional | True |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 42 |
LightRadius | 2 |
LightSaturation | 127 |
Texture | Texture'Engine.S_Alarm' |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Timer
event Timer ()
Overrides: Actor.Timer
Touch
event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions
SpawnSparks
function SpawnSparks (Pawn Instigator)
States
LightState
LightState.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
LightState.EndState
event EndState ()
Overrides: Object.EndState (global)