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UE2:CableNode (U2XMP)

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U2XMP Object >> Actor >> NavigationPoint >> CableNode
Package: 
U2_Atlantis

CableNode. Indicates a spot where the Seagoat can chew on a cable.

Properties

Property group 'CableNode'

bAlreadyDamaged

Type: bool

determines if the cable is damaged

ConnectedDevice

Type: name

actor (with matching tag) that's connected to the cable

Internal variables

lookdir

Type: Object.Vector


myDevices

Type: Actor

Array size: 8


Sal

Type: ParticleSalamander


Default values

Property Value
bDirectional True
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 42
LightRadius 2
LightSaturation 127
Texture Texture'Engine.S_Alarm'

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

SpawnSparks

function SpawnSparks (Pawn Instigator)


States

LightState

LightState.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


LightState.EndState

event EndState ()

Overrides: Object.EndState (global)