My program doesn't have bugs. It just develops random features.

UE2:Corroded (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> DamageType >> Corroded
Package: 
Gameplay
This class in other games:
RTNP, U1, UT, UT2004, UE2Runtime, U2

null

Default values[edit]

Property Value
bLocationalHit False
DeathString "%o was dissolved by %k's."
FemaleSuicide "%o dissolved in slime."
FlashFog
Member Value
X 450.0
Y 700.0
Z 230.0
MaleSuicide "%o dissolved in slime."

Static functions[edit]

GetPawnDamageEffect[edit]

static function class<EffectsGetPawnDamageEffect (Object.Vector HitLocation, float Damage, Object.Vector Momentum, Pawn Victim, bool bLowDetail)

Overrides: DamageType.GetPawnDamageEffect