My program doesn't have bugs. It just develops random features.
UE2:Corroded (UT2003)
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Object >> Actor >> DamageType >> Corroded |
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Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bLocationalHit | False | ||||||||
DeathString | "%o was dissolved by %k's." | ||||||||
FemaleSuicide | "%o dissolved in slime." | ||||||||
FlashFog |
|
||||||||
MaleSuicide | "%o dissolved in slime." |
Static functions[edit]
GetPawnDamageEffect[edit]
static function class<Effects> GetPawnDamageEffect (Object.Vector HitLocation, float Damage, Object.Vector Momentum, Pawn Victim, bool bLowDetail)
Overrides: DamageType.GetPawnDamageEffect