Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:CutsceneGameInfo (U2XMP)
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Object >> Actor >> Info >> GameInfo >> DialogGameInfo >> U2GameInfo >> CutsceneGameInfo |
- Package:
- U2
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$Workfile: CutsceneGameInfo.uc $ Created By: Mark Poesch Created On: 2/18/2002 $Author: Mbaldwin $ $Date: 12/13/02 5:55p $ $Revision: 23 $
Properties[edit]
CutsceneUI[edit]
Type: Object.ComponentHandle
ScriptFile[edit]
Type: string
Default value: "Cutscene"
Default values[edit]
Property | Value |
---|---|
AirControl | 0.0 |
bCutsceneInputHandling | True |
bDisplayHud | False |
DefaultPlayerClassName | "" |
GameName | "CutScene" |
MutatorClass | "Engine.Mutator" |
Functions[edit]
Events[edit]
NextLevel[edit]
event NextLevel ()
Overrides: GameInfo.NextLevel
NextScene[edit]
event NextScene ()
Overrides: GameInfo.NextScene
NotifyHack[edit]
event NotifyHack ()
Overrides: U2GameInfo.NotifyHack
NotifyLevelChange[edit]
event NotifyLevelChange ()
Overrides: U2GameInfo.NotifyLevelChange
NotifyLevelChangeEnd[edit]
event NotifyLevelChangeEnd ()
Overrides: U2GameInfo.NotifyLevelChangeEnd
Other instance functions[edit]
AddDefaultInventory[edit]
function AddDefaultInventory (Pawn PlayerPawn)
Overrides: U2GameInfo.AddDefaultInventory
AllocateGameAIControllers[edit]
function AllocateGameAIControllers ()
Overrides: U2GameInfo.AllocateGameAIControllers
GameEvent[edit]
function GameEvent (name EventName, Actor Instigator, optional Actor OtherActor, optional name OtherInfo)
Overrides: U2GameInfo.GameEvent
GetCutsceneComponent[edit]
function string GetCutsceneComponent ()
GetCutsceneSubcomponent[edit]
function string GetCutsceneSubcomponent ()
NotifyCutSceneEnd[edit]
function NotifyCutSceneEnd ()
Overrides: U2GameInfo.NotifyCutSceneEnd
RestartPlayer[edit]
function RestartPlayer (Controller aPlayer)
Overrides: U2GameInfo.RestartPlayer
SetPlayerDefaults[edit]
function SetPlayerDefaults (Pawn PlayerPawn)
Overrides: U2GameInfo.SetPlayerDefaults