Always snap to grid

UE2:CutsceneGameInfo (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Info >> GameInfo >> DialogGameInfo >> U2GameInfo >> CutsceneGameInfo
Package: 
U2

$Workfile: CutsceneGameInfo.uc $ Created By: Mark Poesch Created On: 2/18/2002 $Author: Mbaldwin $ $Date: 12/13/02 5:55p $ $Revision: 23 $

Properties[edit]

CutsceneUI[edit]

Type: Object.ComponentHandle


ScriptFile[edit]

Type: string


Default value: "Cutscene"

Default values[edit]

Property Value
AirControl 0.0
bCutsceneInputHandling True
bDisplayHud False
DefaultPlayerClassName ""
GameName "CutScene"
MutatorClass "Engine.Mutator"

Functions[edit]

Events[edit]

NextLevel[edit]

event NextLevel ()

Overrides: GameInfo.NextLevel


NextScene[edit]

event NextScene ()

Overrides: GameInfo.NextScene


NotifyHack[edit]

event NotifyHack ()

Overrides: U2GameInfo.NotifyHack


NotifyLevelChange[edit]

event NotifyLevelChange ()

Overrides: U2GameInfo.NotifyLevelChange


NotifyLevelChangeEnd[edit]

event NotifyLevelChangeEnd ()

Overrides: U2GameInfo.NotifyLevelChangeEnd


Other instance functions[edit]

AddDefaultInventory[edit]

function AddDefaultInventory (Pawn PlayerPawn)

Overrides: U2GameInfo.AddDefaultInventory


AllocateGameAIControllers[edit]

function AllocateGameAIControllers ()

Overrides: U2GameInfo.AllocateGameAIControllers


GameEvent[edit]

function GameEvent (name EventName, Actor Instigator, optional Actor OtherActor, optional name OtherInfo)

Overrides: U2GameInfo.GameEvent


GetCutsceneComponent[edit]

function string GetCutsceneComponent ()


GetCutsceneSubcomponent[edit]

function string GetCutsceneSubcomponent ()


NotifyCutSceneEnd[edit]

function NotifyCutSceneEnd ()

Overrides: U2GameInfo.NotifyCutSceneEnd


RestartPlayer[edit]

function RestartPlayer (Controller aPlayer)

Overrides: U2GameInfo.RestartPlayer


SetPlayerDefaults[edit]

function SetPlayerDefaults (Pawn PlayerPawn)

Overrides: U2GameInfo.SetPlayerDefaults