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UE2:DECO_ExplodingBarrel (UT2004)
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Object >> Actor >> Decoration >> DECO_ExplodingBarrel |
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DECO_ExplodingBarrel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Backup_Health[edit]
Type: int
bCheckForStackedBarrels[edit]
Type: bool
DelayedDamageInstigatorController[edit]
Type: Controller
RadiusDamage[edit]
Type: float
Default value: 256.0
VT[edit]
Type: VolumeTimer
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 48 |
bBlockActors | True |
bBlockKarma | True |
bCollideActors | True |
bCollideWorld | True |
bDamageable | True |
bEdShouldSnap | True |
bStatic | False |
bUseCylinderCollision | True |
CollisionHeight | 32.0 |
DrawType | DT_StaticMesh |
EffectWhenDestroyed | Class'UT2k4Assault.FX_ExplodingBarrel' |
Health | 25 |
NetUpdateFrequency | 1.0 |
StaticMesh | StaticMesh'AS_Decos.ExplodingBarrel' |
Functions[edit]
Events[edit]
BaseChange[edit]
singular event BaseChange ()
Overrides: Decoration.BaseChange
Bump[edit]
event Bump (Actor Other)
Overrides: Decoration.Bump
EncroachedBy[edit]
event EncroachedBy (Actor Other)
Overrides: Actor.EncroachedBy
EncroachingOn[edit]
Overrides: Actor.EncroachingOn
HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Decoration.HitWall
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed
PhysicsVolumeChange[edit]
singular event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Decoration.PhysicsVolumeChange
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Decoration.TakeDamage
Other instance functions[edit]
CheckNearbyBarrels[edit]
function CheckNearbyBarrels ()
HurtRadius[edit]
simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HitLocation)
Overrides: Actor.HurtRadius
IsNearbyBarrel[edit]
Reset[edit]
function Reset ()
Overrides: Actor.Reset
SetDelayedDamageInstigatorController[edit]
function SetDelayedDamageInstigatorController (Controller C)
Overrides: Actor.SetDelayedDamageInstigatorController
TimerPop[edit]
function TimerPop (VolumeTimer T)
Overrides: Actor.TimerPop