Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DOMTeamAI (UT2004)

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UT2004 Object >> Actor >> Info >> TeamAI >> DOMTeamAI
Package: 
UnrealGame
This class in other games:
UT2003

null

Properties

PrimaryDefender

Type: SquadAI


Default values

Property Value
OrderList[0] 'ATTACK'
OrderList[1] 'DEFEND'
OrderList[2] 'ATTACK'
OrderList[4] 'DEFEND'
OrderList[6] 'FREELANCE'
SquadType Class'UnrealGame.DOMSquadAI'

Instance functions

CheckFreelanceObjective

function CheckFreelanceObjective (SquadAI S)


DominationPending

function bool DominationPending ()


FindNewObjectiveFor

function FindNewObjectiveFor (SquadAI S, bool bForceUpdate)

Overrides: TeamAI.FindNewObjectiveFor


GetLeastDefendedObjective

function GameObjective GetLeastDefendedObjective ()

Overrides: TeamAI.GetLeastDefendedObjective


GetPriorityAttackObjectiveFor

function GameObjective GetPriorityAttackObjectiveFor (SquadAI AttackSquad)

Overrides: TeamAI.GetPriorityAttackObjectiveFor


GetPriorityFreelanceObjective

function GameObjective GetPriorityFreelanceObjective ()

Overrides: TeamAI.GetPriorityFreelanceObjective


PutOnDefense

function bool PutOnDefense (Bot B)

Overrides: TeamAI.PutOnDefense


SetBotOrders

function SetBotOrders (Bot NewBot, RosterEntry R)

Overrides: TeamAI.SetBotOrders


SetOrders

function SetOrders (Bot B, name NewOrders, Controller OrderGiver)

Overrides: TeamAI.SetOrders


StayFreelance

function bool StayFreelance (SquadAI S)