I don't need to test my programs. I have an error-correcting modem.

UE2:DamTypeFlakChunk (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeFlakChunk
Package: 
XWeapons
Direct subclass:
DamTypeFlakShell
This class in other games:
UT2004

null

Properties[edit]

FlakMonkey[edit]

Type: Sound


Default value: Sound'AnnouncerMain.FlackMonkey'

Default values[edit]

Property Value
DeathString "%o was shredded by %k's flak cannon."
FemaleSuicide "%o perforated by her own flak."
MaleSuicide "%o was perforated by his own flak."
WeaponClass Class'XWeapons.FlakCannon'

Static functions[edit]

IncrementKills[edit]

static function IncrementKills (Controller Killer)

Overrides: DamageType.IncrementKills