Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:DamTypeLinkShaft (UT2003)

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UT2003 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeLinkShaft
Package: 
XWeapons
This class in other games:
UT2004

null

Default values[edit]

Property Value
bCausesBlood False
bDetonatesGoop True
DamageOverlayMaterial Material'XGameShaders.PlayerShaders.LinkHit'
DamageOverlayTime 1.0
DeathString "%o was carved up by %k's green shaft."
FemaleSuicide "%o shafted herself."
MaleSuicide "%o shafted himself."
WeaponClass Class'XWeapons.LinkGun'

Static functions[edit]

GetHitEffects[edit]

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictemHealth)

Overrides: DamageType.GetHitEffects