My program doesn't have bugs. It just develops random features.
UE2:DamTypeLinkShaft (UT2003)
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Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeLinkShaft |
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Default values
Property | Value |
---|---|
bCausesBlood | False |
bDetonatesGoop | True |
DamageOverlayMaterial | Material'XGameShaders.PlayerShaders.LinkHit' |
DamageOverlayTime | 1.0 |
DeathString | "%o was carved up by %k's green shaft." |
FemaleSuicide | "%o shafted herself." |
MaleSuicide | "%o shafted himself." |
WeaponClass | Class'XWeapons.LinkGun' |
Static functions
GetHitEffects
Overrides: DamageType.GetHitEffects