Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:DamTypeShockCombo (UT2003)

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UT2003 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeShockCombo
Package: 
XWeapons
This class in other games:
UT2004

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Properties[edit]

ComboWhore[edit]

Type: Sound


Default value: Sound'AnnouncerMain.ComboWhore'

Default values[edit]

Property Value
bAlwaysSevers True
bDetonatesGoop True
DeathString "%o couldn't avoid the blast from %k's shock combo."
FemaleSuicide "%o made a tactical error with her shock combo."
MaleSuicide "%o made a tactical error with his shock combo."
WeaponClass Class'XWeapons.ShockRifle'

Static functions[edit]

GetHitEffects[edit]

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictemHealth)

Overrides: DamageType.GetHitEffects


IncrementKills[edit]

static function IncrementKills (Controller Killer)

Overrides: DamageType.IncrementKills