My program doesn't have bugs. It just develops random features.
UE2:DestroyTrigger (U2XMP)
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- Package:
- U2
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DestroyTrigger.uc $Author: Mfox $ $Date: 7/25/02 4:43p $ $Revision: 1 $
Constants[edit]
CovertCleanupTimerName[edit]
Value: 'CovertCleanupTimer'
CovertCleanupTimerRate[edit]
Value: 2.0
Properties[edit]
Property group 'DestroyTrigger'[edit]
bCovert[edit]
Type: bool
only delete target when player has no LOS to it
Default value: True
ClassToDestroy[edit]
MaxDistanceAbove[edit]
Type: float
Default value: 512.0
MaxDistanceBelow[edit]
Type: float
Default value: 64.0
MaxHorizontalDistance[edit]
Type: float
Default value: 1024.0
MinDistanceAbove[edit]
Type: float
MinDistanceBelow[edit]
Type: float
MinHorizontalDistance[edit]
Type: float
Internal variables[edit]
CovertTargets[edit]
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Trigger.Destroyed
Other instance functions[edit]
CovertCleanupTimer[edit]
function CovertCleanupTimer ()
DestroyActors[edit]
function DestroyActors ()
Trigger[edit]
Overrides: Actor.Trigger
TriggerActors[edit]
protected function TriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)
Overrides: Triggers.TriggerActors